While Bayonetta may not be one of the biggest franchises is gaming, it certainly has legions upon legions of dedicated fans who are always eager to see what’s next for the Umbra Witch. Those fans had been crossing fingers and toes for a new installment in the Bayonetta series since Bayonetta 2, which released all the way back in 2014. Thankfully, Nintendo and PlatinumGames came together once again to make it happen.
In a new interview with Famitsu, PlatinumGames supervising director Hideki Kamiya 3 and Nintendo producer Makoto Okazaki talked about the process of bringing Bayonetta 3 together. Turns out Kamiya had a great desire to make the threequel, and started putting together story and gameplay ideas long before the project was officially greenlit.
After Platinum and Nintendo worked together to bring Bayonetta 1 and 2 to Switch, Kamiya created a video pitching the idea of Bayonetta 3 to Nintendo. In Okazaki’s opinion, this ‘passionate’ video was what pushed Nintendo over the edge and got them to give the go-ahead on Bayonetta 3.
Kamiya spoke a bit more about that video, his interest in working on Bayonetta 3, and his appreciation for Nintendo in making this happen.
I think I was asked to make that video by (PlatinumGames CEO Atsushi) Inaba (laughs). He said he wanted to show the creator’s passion directly. I said earlier that I was almost completely uninvolved with Bayonetta 2, but I did write the story, and I think they kept it intact mostly. Since I saw that it was well-received, I wanted to expand the world even further for the fans, and also wanted to challenge myself. That’s why I was really happy that we were able to make the third game. I’m not exaggerating when I say I’m forever indebted to Nintendo.
[Hideki Kamiya, PlatinumGames]