Bloober Team is feeling ‘high pressure’ to deliver with its Silent Hill 2 remake

Bloober Team has said it’s feeling significant pressure to meet expectations with its Silent Hill 2 remake.

Following months of anticipation, Konami announced in October that the Polish studio behind The Medium, Layers of Fear and Blair Witch was remaking the 2001 survival horror game for PS5 and PC.

In a new interview with Dread XP, Bloober’s chief marketing officer Anna Jasińska said the company overcame “many other studios” to land the “dream” project, an outcome which she said left it feeling both overjoyed and apprehensive.

Silent Hill 2 Teaser Trailer (4K:EN)

In 2019 Bloober was invited by Konami to participate in the Tokyo Game Show, where the publisher asked the studio to prepare a concept for a remake.

“Of course, we weren’t the only contenders,” Jasińska said. “Many other studios were vying for cooperation as well, but in the end, our concept was the one that stole Konami’s heart. They recognized our commitment and passion for horror, and that alone was an enormous distinction for us.

“Our company was thunderstruck when we received this ecstatic information because many of Bloober Team’s employees are die-hard fans of the title.

“As for apprehension, yes, the pressure is high since we’re dealing with one of the best psychological horror games ever made. We want to stick close to the original, and we will put it in the spotlight for years to come.”

Powered by Unreal Engine 5, the remake will introduce an over-the-shoulder camera, while Bloober is rebuilding the combat system and certain set-pieces.

Jasińska said the studio is modernising the game where needed but taking “a very safe approach” to any changes it makes.

“We are focusing on bringing the distinct, visceral atmosphere back in the modernized Silent Hill 2. Longtime fans shouldn’t worry about us ‘missing the point’ while we’re livening up the title.

“We faithfully stick to the traditional story canon while remaking the gameplay and updating the graphics from the ground up. These are the reasons why Konami entrusted us with the remake in the first place.”

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